Next: Make a snowperson
Up: Assignment 4: Snowpeople!
Previous: Assignment 4: Snowpeople!
- 1.
- Create a new project named Snowperson., and make it an
Applet. If you need more detailed instructions, refer to the
Olympics lab handout.
- 2.
- If you are using your solution to the Olympics problem,
you will want to take your code and wrap it up in a method
named paintRings, as I did in my solution. The arguments to
paintRings should be the Graphics object g, and four ints that
specify the bounding box.
- 3.
- If you are using my solution, you can pick it up from the
General Server.
- (a)
- Select Chooser from the Apple Menu. Click on the AppleShare
icon. Select COLBY from the list of AppleTalk Zones. There should be
three machines in that zone, listed under the words ``Select a file
server.'' Double-click on the General Sever.
- (b)
- A window will appear asking you to register. Click the Guest
button and OK. An icon representing the General Server should appear
on the desktop.
- (c)
- Close the chooser and double-click on the new icon. Open
the folder named ``Course materials.'' Then open the folders named
``CS,'' ``CS115,'' and ``Java Examples.'' You should see all the
sample code I have passed out so far, including Olympics.java.
- 4.
- Cut the paintRings method from Olympics.java and paste it into
Snowperson.java. Test your program extensively before you proceed.
Next: Make a snowperson
Up: Assignment 4: Snowpeople!
Previous: Assignment 4: Snowpeople!
Allen B. Downey
2/25/1998