"""UML diagrams for Python Lumpy generates UML diagrams (currently object and class diagrams) from a running Python program. It is similar to a graphical debugger in the sense that it generates a visualization of the state of a running program, but it is different from a debugger in the sense that it tries to generate high-level visualizations that are compliant (at least in spirit) with standard UML. There are three target audiences for this module: teachers, students and software engineers. Teachers can use Lumpy to generate figures that demonstrate a model of the execution of a Python program. Students can use Lumpy to explore the behavior of the Python interpreter. Software engineers can use Lumpy to extract the structure of existing programs by diagramming the relationships among the classes, including classes defined in libraries and the Python interpreter. Copyright 2005 Allen B. Downey This file contains wrapper classes I use with tkinter. It is mostly for my own use; I don't support it, and it is not very well documented. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see http://www.gnu.org/licenses/gpl.html or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA """ import inspect, traceback from Gui import * from string import lower # most text uses the font specified below; some labels # in object diagrams use smallfont. Lumpy uses the size # of the fonts to define a length unit, so # changing the font sizes will cause the whole diagram to # scale up or down. font = ("Helvetica", 8) smallfont = ("Helvetica", 6) def underride(d, **kwds): """Add kwds to the dictionary only if they are not already set""" for key, val in kwds.iteritems(): if key not in d: d[key] = val def append_elt(obj, attr, elt): """append elt to obj[attr] if it exists, otherwise create it""" obj.__dict__.setdefault(attr, []).append(elt) class DiagCanvas(GuiCanvas): """a Canvas for displaying Diagrams """ def box(self, box, padx=0.5, pady=0.3, **options): """draw a rectangle with the given bounding box, expanded by padx and pady. box can be a Bbox object or a list of two coordinate pairs. """ underride(options, outline='black') box.left -= padx box.top -= pady box.right += padx box.bottom += pady item = self.rectangle(box, **options) return item def arrow(self, start, end, **options): """draw an arrow: start and end can be a Pos object or a list of two coordinates """ # Lumpy arrows used to really have arrows, but at the moment # they are just lines. That's why the next line is commented out. # underride(options, arrow=LAST) return self.line([start, end], **options) def str(self, pos, text, dx=0, dy=0, **options): """draw the given text at the given position, with an offset specified by dx and dy """ underride(options, fill='black', font=font, anchor=W) x, y = pos x += dx y += dy return self.text([x, y], text, **options) def dot(self, pos, r=0.2, **options): """draw a dot at the given position with radius r """ underride(options, fill='white', outline='orange') x, y = pos return self.circle(x, y, r, **options) def measure(self, t, **options): """find the bounding box of the list of words by drawing them, measuring them, and then deleting them """ pos = Pos([0,0]) tags = 'temp' for s in t: self.str(pos, s, tags=tags, **options) pos.y += 1 bbox = self.bbox(tags) self.delete(tags) return bbox nextid = 0 def make_tags(prefix='Tag'): """return a tuple with a single element: a tag string with with the given prefix and a unique id as a suffix """ global nextid nextid += 1 id = '%s%d' % (prefix, nextid) return id, class Thing(object): """the parent class for objects that have a graphical representation. Each Thing object corresponds to an item or set of items in a diagram. A thing can only be drawn in one Diagram at a time. """ things_created = 0 things_drawn = 0 def __new__(cls, *args, **kwds): Thing.things_created += 1 return object.__new__(cls, *args, **kwds) def bbox(self): """return the bounding box of this object if it is drawn """ return self.canvas.bbox(self.tags) def set_offset(self, pos): """the offset attribute keeps track of the offset between the bounding box of the Thing and its nominal position, so that if the Thing is moved later, we can compute its new nominal position. """ self.offset = self.bbox().offset(pos) def pos(self): """Compute the nominal position of a Thing by getting the current bounding box and adding the offset. """ return self.bbox().pos(self.offset) def draw(self, diag, pos, flip, tags=tuple()): """draw this Thing at the given position on the given diagram with the given tags (in addition to the specific tag for this thing). flip=1 means draw left to right; flip=-1 means right to left. Return True if the Thing was already drawn, False otherwise. draw and drawme are not allowed to mofify pos """ if isdrawn(self): return True self.drawn = True self.diag = diag self.canvas = diag.canvas # keep track of how many things have been drawn. # Simple values can get drawn more than once, so the # total number of things drawn can be greater than # the number of things. Thing.things_drawn += 1 if Thing.things_drawn % 100 == 0: print Thing.things_drawn # each thing has a list of tags: its own tag plus # the tag of each thing it belongs to. This convention # makes it possible to move entire structures with one # move command. self.tags = make_tags(self.__class__.__name__) tags += self.tags # invoke drawme in the child class self.drawme(diag, pos, flip, tags) self.set_offset(pos) return False def bind(self, tags=None): """create bindings for each of the items with the given tags """ tags = tags or self.tags items = self.canvas.find_withtag(tags) for item in items: self.canvas.tag_bind(item, "", self.down) def down(self, event): """this callback is invoked when the user clicks on an item """ self.dragpos = self.canvas.invert([event.x, event.y]) self.canvas.bind("", self.motion) self.canvas.bind("", self.up) return True def motion(self, event): """this callback is invoked when the user drags an item""" newpos = self.canvas.invert([event.x, event.y]) dx = newpos.x - self.dragpos.x dy = newpos.y - self.dragpos.y self.canvas.move(self.tags, dx, dy) self.dragpos = newpos self.diag.update_arrows() def up(self, event): """this callback is invoked when the user releases the button""" event.widget.unbind ("") event.widget.unbind ("") self.diag.update_arrows() def isdrawn(thing): """return True if the object has been drawn""" return hasattr(thing, 'drawn') class Dot(Thing): """the Thing that represents a dot in a diagram""" def drawme(self, diag, pos, flip, tags=tuple()): self.canvas.dot(pos, tags=tags) class Simple(Thing): """the graphical representation of a simple value like a number or a string""" def __init__(self, lumpy, val): lumpy.register(self, val) self.val = str(val) def drawme(self, diag, pos, flip, tags=tuple()): p = pos.copy() p.x += 0.3 * flip anchor = {1:W, -1:E} self.canvas.str(p, self.val, tags=tags, anchor=anchor[flip]) self.bind() class Mapping(list, Thing): """the graphical representation of a mapping type, imlemented as a list of Bindings """ def __init__(self, lumpy, val): lumpy.register(self, val) seq = make_bindings(lumpy, val.items()) list.__init__(self, seq) self.label = '' self.boxoptions = dict(outline='purple') def bbox(self): """the bbox of a Mapping is the bbox of its box item. This is different from other Things. """ return self.canvas.bbox(self.boxitem) def drawme(self, diag, pos, flip, tags=tuple()): """drawme is the middle part of the way objects are drawn. Thing.draw does some prep work, invokes drawme, and then does some cleanup. draw and drawme are not allowed to modify pos. """ p = pos.copy() # intag is attached to items that should be considered # inside the box intag = self.tags[0] + 'inside' # draw the bindings for binding in self: # check whether the key was already drawn drawn = isdrawn(binding.key) # draw the binding binding.draw(diag, p, flip, tags=tags) # apply intag to the dots self.canvas.addtag_withtag(intag, binding.dot.tags) if drawn: # if the key was already drawn, then the binding # contains two dots, so we should add intag to the # second one. self.canvas.addtag_withtag(intag, binding.dot2.tags) else: # if the key wasn't drawn yet, it should be # considered inside this mapping self.canvas.addtag_withtag(intag, binding.key.tags) # move down to the position for the next binding p.y = binding.bbox().bottom + 1.8 if len(self): # if there are any bindings, draw a box around them bbox = self.canvas.bbox(intag) item = self.canvas.box(bbox, tags=tags, **self.boxoptions) else: # otherwise just draw a box bbox = BBox([p.copy(), p.copy()]) item = self.canvas.box(bbox, padx=0.4, pady=0.4, tags=tags, **self.boxoptions) # make the box clickable self.bind(item) self.boxitem = item # put the label above the box if self.label: p = bbox.upperleft() item = self.canvas.str(p, self.label, anchor=SW, font=smallfont, tags=tags) # make the label clickable self.bind(item) # if the whole mapping is not in the right position, shift it. if flip == 1: dx = pos.x - self.bbox().left else: dx = pos.x - self.bbox().right self.canvas.move(self.tags, dx, 0) def addtag(canvas, oldtag, newtag): """for each item on the canvas with oldtag, apply newtag """ canvas.addtag_withtag(newtag, oldtag) class Sequence(Mapping): """the graphical representation of a sequence type, implemented as a list of Bindings""" def __init__(self, lumpy, val): lumpy.register(self, val) seq = make_bindings(lumpy, enumerate(val)) list.__init__(self, seq) self.label = '' # color code lists, tuples, and other sequences if isinstance(val, list): self.boxoptions = dict(outline='green1') elif isinstance(val, tuple): self.boxoptions = dict(outline='green3') else: self.boxoptions = dict(outline='green2') def iscallable(obj): """Teturn true if this object as a __call__ method """ return hasattr(obj, '__call__') class Class(Thing): """a graphical representation of a Class as it appears in a Class Diagram (which is different from the way class objects appear in Object Diagrams. """ def __new__(cls, lumpy, classobj, *args, **kwds): """cls is the class we are instantiating (Class), classobj is the class object we are creating a Class to represent. If there is already a Class for classobj, return the existing Class object. Otherwise instantiate a new one. """ if not classobj in lumpy.classes: lumpy.classes[classobj] = object.__new__(cls) return lumpy.classes[classobj] def __init__(self, lumpy, classobj): """initialize a new Class object to represent classobj. """ if hasattr(self, 'classobj'): return self.classobj = classobj self.lumpy = lumpy self.name = classobj.__name__ self.bases = classobj.__bases__ # childs is the list of classes that inherit directly # from this one; parents is the list of base classes # for this one self.childs = [] self.parents = [Class(lumpy, base) for base in self.bases] for parent in self.parents: parent.register(self) # methods is the list of methods defined in this class. # attrs is the list of attributes a member of this class # has, including members that are initialized in parent # classes. # note: the attributes for a given class are based on # a single instance of the class. If not all members # of the class have the same attributes, this list might # be incomplete. try: vars = lumpy.instance_vars[classobj] except KeyError: vars = None self.methods = [] self.attrs = [] for key, val in classobj.__dict__.items(): if vars != None and key not in vars: continue if iscallable(val): self.methods.append(val) else: self.attrs.append(key) self.methods.sort() self.attrs.sort() # height and depth are used to lay out the tree self.height = None self.depth = None self.boxoptions = dict(outline='blue') self.lineoptions = dict(fill='blue') def register(self, child): """when a subclass is created, it notifies its parent classes, who update their list of children""" self.childs.append(child) def set_height(self): """compute the maximum height between this class and a leaf class (one with no children) """ if self.height != None: return if not self.childs: self.height = 0 return for child in self.childs: child.set_height() heights = [child.height for child in self.childs] self.height = max(heights) + 1 def set_depth(self): """compute the maximum depth between this class and a root class (one with no parents) """ if self.depth != None: return if not self.parents: self.depth = 0 return for parent in self.parents: parent.set_depth() depths = [parent.depth for parent in self.parents] self.depth = max(depths) + 1 def drawme(self, diag, pos, flip, tags=tuple()): p = pos.copy() # draw the name of the class item = self.canvas.str(p, self.name, tags=tags) p.y += 0.8 # in order to draw lines between segments, we have # to store the locations and draw the lines, later, # when we know the location of the box lines = [] # draw a line between the name and the methods if self.methods: lines.append(p.y) p.y += 1 # draw the methods for f in self.methods: item = self.canvas.str(p, f.__name__, tags=tags) p.y += 1 # draw a line between the methods and the attributes if self.attrs: lines.append(p.y) p.y += 1 # draw the attributes for a in self.attrs: item = self.canvas.str(p, a, tags=tags) p.y += 1 # draw the box bbox = self.bbox() item = self.canvas.box(bbox, tags=tags, **self.boxoptions) self.boxitem = item # draw the lines for y in lines: coords = [[bbox.left, y], [bbox.right, y]] item = self.canvas.line(coords, tags=tags, **self.lineoptions) # only the things we have drawn so far should be bound self.bind() # draw the descendents of this class if self.childs: q = pos.copy() q.x = bbox.right + 16 self.diag.draw_classes(self.childs, q, tags) self.head = self.arrow_head(diag, bbox, tags) # connect this class to its children for child in self.childs: a = ParentArrow(self.lumpy, self, child) self.diag.add_arrow(a) # if the class is not in the right position, shift it. dx = pos.x - self.bbox().left self.canvas.move(self.tags, dx, 0) def arrow_head(self, diag, bbox, tags, size=0.5): """draw the hollow arrow head that connects this class to its children. """ x, y = bbox.midright() x += 0.1 coords = [[x, y], [x+size, y+size], [x+size, y-size], [x, y]] item = self.canvas.line(coords, tags=tags, **self.lineoptions) return item class Instance(Mapping): """The graphical representation of a frame, implemented as a list of Bindings. Anything with a __dict__ is treated as an Instance. """ def __init__(self, lumpy, val): lumpy.register(self, val) try: class_or_type = val.__class__ Class(lumpy, class_or_type) except AttributeError: class_or_type = type(val) self.label = class_or_type.__name__ # if this class is from an opaque module, it's opaque if class_or_type.__module__ in lumpy.opaque_modules: seq = [] elif class_or_type in lumpy.instance_vars: # if the class is in the list, only display the # unrestricted instance variables ks = lumpy.instance_vars[class_or_type] seq = [Binding(lumpy, Simple(lumpy, k), getattr(val, k)) for k in ks] else: # otherwise, display the instance variables if hasdict(val): iter = val.__dict__.items() elif hasslots(val): iter = [(k, getattr(v, k)) for k in val.__slots__] else: raise Error, "this shouldn't happen" seq = [Binding(lumpy, Simple(lumpy, k), v) for k, v in iter] # and if the object extends list, tuple or dict, # append the items if isinstance(val, (list, tuple)): seq += make_bindings(lumpy, enumerate(val)) if isinstance(val, dict): seq += make_bindings(lumpy, val.items()) attr = '__name__' if hasattr(val, attr): seq += [Binding(lumpy, Simple(lumpy, attr), val.__name__)] list.__init__(self, seq) self.boxoptions = dict(outline='red') def hasdict(obj): return hasattr(obj, '__dict__') def hasslots(obj): return hasattr(obj, '__slots__') class Frame(Mapping): """The graphical representation of a frame, implemented as a list of Bindings""" def __init__(self, lumpy, frame): seq = [Binding(lumpy, Simple(lumpy, k), v) for k, v in frame.iteritems()] list.__init__(self, seq) self.label = frame.func self.boxoptions = dict(outline='blue') def make_thing(lumpy, val): """Return a Thing object corresponding to this value """ # if we're being pedantic, then we always show aliased # values if lumpy.pedantic: thing = lumpy.lookup(val) if thing != None: return thing # otherwise for simple immutable types, ignore aliasing and # just draw simple = (bool, int, long, float, complex, NoneType) if isinstance(val, simple): thing = Simple(lumpy, val) return thing if isinstance(val, str): thing = Simple(lumpy, "'%s'" % val[:20]) return thing # now check for aliasing even if we're not pedantic thing = lumpy.lookup(val) if thing != None: return thing # check the type of the value and dispatch accordingly if hasattr(val, '__dict__') or hasattr(val, '__slots__'): thing = Instance(lumpy, val) elif isinstance(val, (list, tuple)): thing = Sequence(lumpy, val) elif isinstance(val, dict): thing = Mapping(lumpy, val) else: # print "Couldn't classify", val thing = Simple(lumpy, val) return thing class Binding(Thing): """the graphical representation of the binding between a key and a value. """ def __init__(self, lumpy, key, val): lumpy.register(self, (key, val)) if isinstance(key, Simple): self.key = key else: self.key = make_thing(lumpy, key) self.vals = [make_thing(lumpy, val)] def rebind(self, val): self.val.append(val) def drawme(self, diag, pos, flip, tags=tuple()): self.dot = Dot() self.dot.draw(diag, pos, flip, tags=tags) p = pos.copy() p.x -= 0.3 * flip if isinstance(self.key, Simple): self.key.draw(diag, p, -flip, tags=tags) self.bind() else: p.x -= 0.5 * flip self.dot2 = Dot() self.dot2.draw(diag, p, -flip, tags=tags) # only the things we have drawn so far should # be handles for this binding self.bind() drawn = isdrawn(self.key) if not drawn: p.x -= 2.5 * flip self.key.draw(diag, p, -flip, tags=tags) a = Arrow(self.lumpy, self.dot2, self.key, fill='orange') diag.add_arrow(a) p = pos.copy() p.x += 2.5 * flip for val in self.vals: val.draw(diag, p, flip, tags=tags) a = Arrow(self.lumpy, self.dot, val, fill='orange') diag.add_arrow(a) p.y += 1 # bbox = self.bbox() # d = pos.y - bbox.top # if d > 1.5: # dy = d - 1.0 # self.canvas.move(self.tags, 0, dy) class Arrow(Thing): def __init__(self, lumpy, key, val, **options): self.lumpy = lumpy self.key = key self.val = val self.options = options def draw(self, diag): self.canvas = diag.canvas self.item = self.canvas.arrow(self.key.pos(), self.val.pos(), **self.options) self.canvas.lower(self.item) def update(self): if not hasattr(self, 'canvas'): return self.canvas.coords(self.item, [self.key.pos(), self.val.pos()]) class ParentArrow(Arrow): def __init__(self, lumpy, parent, child, **options): self.lumpy = lumpy self.parent = parent self.child = child self.options = options def draw(self, diag): self.diag = diag parent, child = self.parent, self.child canvas = diag.canvas bbox = canvas.bbox(parent.head) p = bbox.midright() q = canvas.bbox(child.boxitem).midleft() midx = (p.x + q.x) / 2.0 m1 = [midx, p.y] m2 = [midx, q.y] coords = [p, m1, m2, q] self.item = canvas.line(coords, **self.options) canvas.lower(self.item) def update(self): if not hasattr(self, 'diag'): return self.diag.canvas.delete(self.item) self.draw(self.diag) def make_bindings(lumpy, iterator): """return alist of bindings, one for each key-value pair in iterator """ seq = [Binding(lumpy, k, v) for k, v in iterator] return seq class Stack(Thing): """The graphical representation of a stack, implemented as a list of Frames """ def __init__(self, lumpy, snapshot): self.lumpy = lumpy self.seq = [Frame(lumpy, frame) for frame in snapshot] def drawme(self, diag, pos, flip, tags=tuple()): p = pos.copy() for frame in self.seq: frame.draw(diag, p, flip, tags=tags) bbox = self.bbox() #p.y = bbox.bottom + 3 p.x = bbox.right + 3 class Snapframe(dict): """the data structure that represents a frame""" def __init__(self, tup): frame, filename, lineno, self.func, lines, index = tup (self.arg_names, self.args, self.kwds, locals) = inspect.getargvalues(frame) if self.func == '?': self.func = '__main__' dict.__init__(self, locals) def subtract(self, other): for key in other: try: del self[key] except KeyError: print key class Snapshot(list): """the data structure that represents a stack""" def __init__(self): """convert from the format returned by inspect to a list of frames """ st = inspect.stack() frames = [Snapframe(tup) for tup in st[2:]] frames.reverse() list.__init__(self, frames) def spew(self): """print the frames in this snapshot""" for frame in self: print frame.func, frame def clean(self, ref): """Remove all the variables in the reference stack from self""" f1 = self[0] f2 = ref[0] f1.subtract(f2) class Lumpy(Gui): """the Lumpy object represents the GUI window. """ def __init__(self, debug=False, pedantic=False): Gui.__init__(self, debug) self.pedantic = pedantic self.withdraw() self.od = None self.cd = None self.stack = None self.instance_vars = {} # when lumpy is traversing the # object graph, it will treat any object from an opaque # module as opaque self.opaque_modules = [] # an instance of an opaque class is shown with a small empty box; # the contents are not shown. self.opaque_class(Lumpy) self.opaque_class(Gui) self.opaque_class(Tk) self.opaque_class(Misc) self.opaque_class(Wm) self.opaque_class(DiagCanvas) self.opaque_class(ObjectDiagram) self.opaque_class(ClassDiagram) self.opaque_class(Snapframe) # by default, class objects and module objects are opaque clsobj = type(Lumpy) self.opaque_class(clsobj) modtype = type(inspect) self.opaque_class(modtype) # the __class__ of a new-style object is a type object. # when type objects are drawn, show only the __name__ self.opaque_class(type) # any object that belongs to a class in the Tkinter module # is opaque self.opaque_module('Tkinter') def restrict_class(self, class_or_type, vars=None): if vars == None: vars = [] self.instance_vars[class_or_type] = vars opaque_class = restrict_class def transparent_class(self, class_or_type): """remove the given type or class from the dictionary, which means that it's attributes will be shown. If it is not in the dictionary, raise an exception.""" del self.instance_vars[class_or_type] def opaque_module(self, module_name): self.opaque_modules.append(module_name) def make_reference(self): self.ref = Snapshot() def register(self, thing, val): thing.lumpy = self self.values[id(val)] = thing def lookup(self, val): vid = id(val) return self.values.get(vid, None) def object_diagram(self, obj=None): self.values = {} self.classes = {} if obj: thing = make_thing(self, obj) else: self.snapshot = Snapshot() self.snapshot.clean(self.ref) self.stack = Stack(self, self.snapshot) thing = self.stack #print Thing.things_created if self.od: self.od.clear() else: self.od = ObjectDiagram(self) self.od.draw(thing) self.od.draw_arrows() self.mainloop() def class_diagram(self, classes=None): if self.stack == None: self.make_stack() if self.cd: self.cd.clear() else: self.cd = ClassDiagram(self, classes) self.cd.draw() self.mainloop() class Diagram(object): """the class that encapsulates a diag window.""" def __init__(self, lumpy, ref=None): """create a new Diagram. If a Gui object is provided, use it to create a new Toplevel window. Otherwise create a Gui. If ref is true, take a reference snapshot of the program state. """ self.lumpy = lumpy self.tl = lumpy.tl() self.tl.title(self.title) self.tl.geometry('+0+400') self.tl.protocol("WM_DELETE_WINDOW", self.close) self.setup() self.stack = None self.ref = ref or Snapshot() def ca(self, *args, **options): """make a canvas for the self""" underride(options, fill=BOTH, expand=1, sticky=N+S+E+W) return self.lumpy.widget(DiagCanvas, *args, **options) def setup(self): """create the gui for the diagram""" # push the frame for the toplevel window self.lumpy.pushfr(self.tl) # the frame at the top contains buttons self.lumpy.fr(expand=0, bg='white') self.lumpy.bu(LEFT, text='Close', command=self.close) self.lumpy.bu(LEFT, text='Print to file:', command=self.printfile) self.en = self.lumpy.en(LEFT, width=10, text='lumpy.ps') self.lumpy.endfr() # the grid contains the canvas and scrollbars self.lumpy.gr(2) self.ca_width = 1000 self.ca_height = 500 self.canvas = self.ca(width=self.ca_width, height=self.ca_height, bg='white', transforms=[]) yb = self.lumpy.sb(command=self.canvas.yview, sticky=N+S) xb = self.lumpy.sb(command=self.canvas.xview, orient=HORIZONTAL, sticky=E+W) self.canvas.configure(xscrollcommand=xb.set, yscrollcommand=yb.set, scrollregion=(0, 0, 800, 800)) self.lumpy.endgr() # measure some sample letters to get the text height # and set the scale factor for the canvas accordingly bbox = self.canvas.measure(['bdfhklgjpqy']) self.unit = 1.0 * bbox.height() transform = ScaleTransform([self.unit, self.unit]) self.canvas.add_transform(transform) self.lumpy.popfr() def printfile(self): filename = self.en.get() bbox = self.canvas.bbox(ALL) width=bbox.right*self.unit height=bbox.bottom*self.unit self.canvas.config(width=width, height=height) self.canvas.dump(filename) self.canvas.config(width=self.ca_width, height=self.ca_height) def close(self): self.tl.withdraw() self.lumpy.quit() def add_arrow(self, arrow): self.arrows.append(arrow) def draw_arrows(self): for arrow in self.arrows: arrow.draw(self) def update_arrows(self, n=None): i = 0 for arrow in self.arrows: arrow.update() i += 1 if n and i>n: break class ObjectDiagram(Diagram): """the class that encapsulates a diag window.""" """instance_vars maps from a class to the list of attribute names that will be drawn for that class. An opaque class is one that maps to an empty list. """ def __init__(self, lumpy=None, ref=None): self.title = 'Object Diagram' Diagram.__init__(self, lumpy, ref) self.arrows = [] self.stack = None def draw(self, thing): """draw the given snapshot, if provided, or make one if necessary. """ # draw the current stack thing.draw(self, Pos([2,2]), flip=1) # configure the scroll region bbox = Canvas.bbox(self.canvas, ALL) self.canvas.configure(scrollregion=bbox) #self.canvas.configure(scrollregion=(0, 0, bbox[2], bbox[3])) def clear(self): self.arrows = [] self.tl.deiconify() self.canvas.delete(ALL) def update_snapshot(self, snapshot): pass class ClassDiagram(Diagram): """the class that encapsulates a diag window.""" def __init__(self, lumpy=None, classes=None, ref=None): """create a new ClassDiagram. """ self.title = 'Object Diagram' Diagram.__init__(self, lumpy, ref) self.classes = classes self.arrows = [] def draw(self): pos = Pos([2,2]) if self.classes == None: classes = self.lumpy.classes.values() else: classes = [Class(self.lumpy, cls) for cls in self.classes] roots = [c for c in classes if c.parents == []] for root in roots: root.set_height() leafs = [c for c in classes if c.childs == []] for leaf in leafs: leaf.set_depth() self.draw_classes(roots, pos) self.draw_arrows() # configure the scroll region bbox = Canvas.bbox(self.canvas, ALL) self.canvas.configure(scrollregion=bbox) def draw_classes(self, classes, pos, tags=tuple()): p = pos.copy() for c in classes: c.draw(self, p, tags) bbox = c.bbox() p.y = bbox.bottom + 2 def draw_arrows(self): for arrow in self.arrows: arrow.draw(self) continue ########################### # test code below this line ########################### def main(script, *args, **kwds): class Cell: def __init__(self, car=None, cdr=None): self.car = car self.cdr = cdr def __hash__(self): return hash(self.car) ^ hash(self.cdr) def func_a(x): t = [1, 2, 3] t.append(t) y = None z = 1L long_name = 'allen' d = dict(a=1, b=2) func_b(x, y, t, long_name) def func_b(a, b, s, name): d = dict(a=1, b=(1,2,3)) cell = Cell() cell.car = 1 cell.cdr = cell func_c() def func_c(): t = (1, 2) c = Cell(1, Cell()) d = {} d[c] = 7 d[7] = t d[t] = c.cdr diag.draw_stack() diag = ClassDiagram() func_a(17) #func_c() #diag.draw_stack() diag.gui.mainloop() if __name__ == '__main__': main(*sys.argv)